
If you’ve visited a gaming blog in the last five months, you’ve most likely at least heard of Semi Secret Software’s fiendishly addictive, fantastically stylised, retro homage, Canabalt. ONMix’s own William Firth loved the game, saying: “Canabalt succeeds in being what many internet games have failed to do recently, and is a great pick up and play game for those quick little breaks.” But it isn’t the only game that the Texan developers have worked on: before Canabalt they had the fantastically more-ish Wurdle, and Retro Racer Revival is due later this year.
Because of their general awesomeness, I decided to have a quick chat with their Artist extraordinaire Adam Saltsman (also known as Adam Atomic) about Canabalt, upcoming projects, and other interesting stuff.

Of course, since this is a review of Mass Effect 2, there are some spoilers of Mass Effect.
The original Mass Effect was considered to be one of the best games on the 360. It was a great RPG, but the combat system at times felt a tad lacklustre. The game encouraged you to have conversations with everyone you met, especially your team mates which opened up options for extra missions and more in-depth relationships. The option to truly personalize your Shepard with your own weapons, equipment and even choices in the game made you feel like you had a real connection to a character.

In every industry, there is a theme of constant improvement, which comprises of a two-step program. The first is for one company to get ahead of their competitors through some innovation, recognised by the consumer base. The second is to watch as the rest of the industry realises your good fortune, and figures how to capitalise on it. Rinse and repeat.
And thank god it does happen. How on earth do you expect to move forward in everything you do, without sitting down and saying “You know what? That’s a good idea.” You may not have come up with it, but who cares? The important thing is that it’s popular, and pretty soon if you don’t take it on board, your next product might be criticised for failing to offer what your competitors have made the standard.
This article was written by Torn Dexterity, a guest author. For more information on how you could write for ONMix, click here.

I despise platformers. There's nothing quite as infuriating as traversing the trickiest surfaces, leaping over the most evil potholes and dodging/killing the toughest enemies only to misjudge one jump and have to return to the beginning of it all. It's not fun, it's annoying, and many a time I have slammed the controller down, screamed at the screen and punched every solid thing around me because I'd had enough of yet another platformer.

Bayonetta embodies everything that makes Japanese Video Games distinctive and exciting; i.e. it’s completely insane. Not like Devil May Cry, where you can wipe out a hoard of 30 or so enemies in a matter of seconds; or the God of War type insane where little old Kratos can kill a titan 1,000,000, times his size; nor is it like Ninja Gaiden, where enemies smuggle bin bags of blood packs under their clothing, no, Bayonetta isn’t any of these because it is infact all of them rolled into one big package, with a porn magazine and the lyrical content of a Lady GaGa album added for good measure.
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