Tag Archives: pc
Run, Jesus, Run!
“…a.k.a the 10 second review” Continue reading
Semi Secret Software
If you’ve visited a gaming blog in the last five months, you’ve most likely at least heard of Semi Secret Software’s fiendishly addictive, fantastically stylised, retro homage, Canabalt. ONMix’s own William Firth loved the game, saying: “Canabalt succeeds in being … Continue reading
Mass Effect 2
The original Mass Effect was considered to be one of the best games on the 360. It was a great RPG, but the combat system at times felt a tad lacklustre. The game encouraged you to have conversations with everyone … Continue reading
The Sincerest Form of Flattery
In every industry, there is a theme of constant improvement, which comprises of a two-step program. The first is for one company to get ahead of their competitors through some innovation, recognised by the consumer base. The second is to … Continue reading
An Hour With Dreamkiller
I’m trapped in a cinema, with my low health and low concentration. I tense myself and grip my Minigun tightly, bracing myself for the imminent onslaught of nightmarish demon-zombie-accountants. And they come and I run and I let loose a … Continue reading
Killing Floor
I’m trapped in a barn, with my health on a measly 23 points. Gripping my shotgun, I brace myself for the onslaught that’s about to the reach the door. Sure enough, it isn’t long before I hear the familiar scratching … Continue reading
Operation Flashpoint: Dragon Rising
I’m not really a military-sim enthusiast. I don’t mind if an M16 holds two more bullets than it’s supposed to, or that my character can reload his SAM launcher half a second faster than is really possible. Nevertheless, I bought … Continue reading
Demowatch: Cities XL vs. Tropico 3
It’s unusual for a recently dormant genre to have two games come along at once, but it’s even rarer for them to interpret the standard format in wildly different ways. Such is the case however with Cities XL and Tropico … Continue reading
Canabalt
Flash games these days are longer than they used to be. Many are designed to be played over a long period of time, and need a high level of commitment to play through. The problem with this is that it … Continue reading